Good Boy, Sammy is an interactive hologram experience, where the user can interact with the dog and make him do tricks on command.
From 1998-2015, Sammy was a toy poodle who lived an enchanted life of travel, beef spareribs and a king-sized bed. In his 17 years, he learned quite the array of tricks, most of which were captured eternally on mp4 in a 34-second video taken back in 2009 on a Sony Bloggie.
This project aims to bring Sammy (back) to life, giving the user the chance to experience or re-live the magic of this tiny, magical animal. I mean, how many poodles do you know that can yodel?
Sammy will be projection mapped onto a screen inside of a dog cage.
Mask Sammy in the video in After Effects and save a png-like version of this.
Center the footage so it is not moving all over the place
Breakdown the footage into the various tricks and states:
1) at rest/stay
5) give me 5/$5
PROGRAMMING THE INTERACTIONS
A big part of the project is voice recognition and projecting the videos. I have narrowed down the possible software and programming to accomplish this:
Using MAX MSP
User testing shows that the footage, although from 2009 and not perfect, feels real to the user.